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Contract Form

ONLY ISK PAYMENTS IN GAME TO DESIGNATED CHARACTER ACCEPTED!

Set Price List

War Services (high sec)

  • Single Assassination - 100 M isk

  • 1 Week of Killing 1 Character - 250 M isk

  • War against corp 150 M isk

  • War against an alliance 250 M isk

Structure Removal (high sec - includes week(s) war declaration until complete )

  • Astrahaus - 4 B isk

  • Player Owned Custom House 250 M isk

  • Fortizar 18 B isk

  • Sotiyo 5 B isk

  • Azbel 14 B isk

  • Raitaru 4 B Isk

  • Tatara 9 B isk

  • Keepstar 99 B isk 

Protection (high sec - per week - includes 1 war declaration )

  • System 250 M isk

  • Constellation 500 M isk

  • Region 2 B isk

  • Anchoring Citadel Timer 150 M isk

  • Defending a Citadel 1 B isk

Protection (wormhole - per week )

  • System 1 B isk

M = Million,   B = Billion.   

What these mean

Some more details... towards a successful contract completion

Single Assassination - You supply a name and within 10 days we will supply an API Verified Kill Report

1 Week of Killing 1 Character - You supply a name and within 7 days we will supply at least one API Verified Kill Report.

War Against a corp -  You supply the name of the corp - which can not be a member of an alliance, we will set a war declaration out against that corp and within 14 days supply at least one API Verified Kill Report.

War Against an Alliance -  You supply the name of the Alliance and we will set a war declaration out against that corp and within 14 days supply at least one API Verified Kill Report. 

Structure Removal - You supply the name of the corp/alliance, the structure type, location (exact - Planet, System, Region).   We will then war declaration the corp/alliance, and will remove the structure.  If there is more than one structure you wish removed, then it is a new contract for each.

Protection - You give us the name of the corp/alliance you are looking for protection from, and the size of area required, and we will place ships in that area and attempt to defend your ships.  If you lose a ship during the period to the corp/alliance in contract, in the area in contact that will be a fail.

Protection during a citadel online timer.   When you anchor a citadel there is a 15 minute window of very weak defense.  We will provide a defense,  and work as an ally in any war declaration you have to defend the citadel till it is after initial anchor.

Defend a citadel. You have war and your Citadel is either under attack, or about to be attacked.  We will defend it from reaching its next reinforced state, or destruction.   We will work as an ally in all wars you are defending. Once the state has been saved so it goes back to initial state, the contract is completed.  If it drops a level we will defend it again, failure will be destruction of citadel.

Wormhole Protection - We will camp and defend a wormhole, give us a name and an entrance and we will stay and shoot anything that comes in.